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Documentation
Random names work best when you treat them like drafts. Roll a few options, keep the ones with the right shape, then use small tweaks to get from "close" to "I can actually use this."
4
results in a typical roll
Start specific. If you need a pirate ship, use the pirate ship generator instead of a broad fantasy name tool. The closer the tool is to your idea, the less editing you have to do later.
Some generators have styles, genders, cultures, colors, roles, or other subtypes. Try those before you give up on a page. The same generator can feel very different after one style change.
Click the generate button and scan for shape, rhythm, and tone. Do not hunt for a perfect result right away. Save or copy the names that have one good piece.
Use the wand on a promising result. Make it shorter if it feels bloated, softer if it is too harsh, or more classic if the spelling got too weird.
The tweak menu is for signed-in users and appears as a wand next to each generated result. It gives you another version of the same name. If you like the change, click "Use this" and it replaces the result in the list.
Grit, threat, impact
Grace, calm, warmth
Grandeur, ceremony
Speed, clarity
Alien or rare sounds
Readable final drafts
Each generated name has a few small controls. They are easy to ignore, but they make a big difference once you are comparing dozens of options.
A good name is easy enough to read, distinct enough to remember, and matched to the thing it names. That sounds obvious, but it is where a lot of generated names fail.
Put the name in a sentence. "The party arrived in Veyrath" is a better test than staring at Veyrath by itself. If the name slows the sentence down in a bad way, shorten it or make it more classic.